Below are examples taken from the game.
"Baroque" for 20 points;CLUE: It's in the air.
"Classical" for 40 points;CLUE: The marriage is off.
"Romantic" for 60 points; CLUE: It's easy to get lost in the Scottish cave.
"20th Century" for 80 points;CLUE: This can't be a good omen.
"Movie" for 100 points; CLUE: He liked life and chocolate.
© Great Music Games
"WHAT'S THAT TUNE? II"
is played just like the regular 'What's That Tune?' game. It exposes the player to well known orchestral melodies and movie tunes. ‘What’s That Tune?’ is based on the older ‘Name That Tune’ TV game show from the ‘70’s. It is designed for students that have had experience with the 'Melody-Match' and 'Composer-Match' games. The categories remain the same and the selections are of lesser known melodies. Below are drafts of what the game board would look like but not the final product. Players must choose how many points they would like to attempt from five categories of music genres. After a selection is made, they are taken to a second screen where, after given a hint, they negotiate with the other players (teams) their chances of naming that tune in eight notes or less. To see additional game boards from the regular version of 'What's That Tune?', click here. Teams gain more points by identifying the tune in as little notes as possible. Once a team decides they cannot name it in less notes, they say, "What's that tune?". After the aural example is heard, the other team must name that tune given the number of notes they agreed to. If they name it successfully, they gain that number of points and are taken to a third page that includes enhanced images of the composer and additional information including the selection title, when it was composed and other biographical related information regarding the composition. If they can't name it, the other team can steal the points if they can name that tune. The series uses familiar orchestral melodies that are recommended for all school-aged children.